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Defender: Difference between revisions

From Williams Arcades Wiki
 
(21 intermediate revisions by the same user not shown)
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[[File:Defender_marquee_24.5x7.75.jpg|thumb|none]]
[[File:Defender_marquee_24.5x7.75.jpg|thumb|none]]
* '''Control Panel Information
* '''Control Panel Information
Joystick: 2-way - Leaf Switch (up, down)
*;Joystick:
Buttons: 5 Fire-Thrust-Reverse-Hyperspace-Smart Bomb
**[[2-Way_Leaf_Switch_Joystick]] (up, down)
*;Buttons:
**5 Fire-Thrust-Reverse-Hyperspace-Smart Bomb


==Cocktail Cabinet==
==Cocktail Cabinet==
Line 34: Line 36:
'''Drawings/Schematics'''
'''Drawings/Schematics'''
<div class="toccolours mw-collapsible mw-collapsed" style="width:500px; overflow:auto;">
<div class="toccolours mw-collapsible mw-collapsed" style="width:500px; overflow:auto;">
<div style="font-weight:bold;line-height:1.6;">Early Drawings</div>
<div style="font-weight:bold;line-height:1.6;">Early Drawings (no content yet)</div>
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
*[http://williamsarcades.com/Williams%20Files/Defender/Documents/Drawings/Later/01%20-%2016P-301-101%20R-T%20April%201981%20-%20Later%20Game%20-%20Cover%20-8x11.pdf Front Cover]
*[http://williamsarcades.com/Williams%20Files/Defender/Documents/Drawings/Later/01%20-%2016P-301-101%20R-T%20April%201981%20-%20Later%20Game%20-%20Cover%20-8x11.pdf Front Cover]
Line 78: Line 80:


*; Jumpers
*; Jumpers
**; W1
** W1
*** Is used to identify to the system if the game is an Upright or Cocktail
*** Is used to identify to the system if the game is an Upright or Cocktail
*** W1 Removed - Cocktail Game - Screen Flip and unique controls (+5v Pull-Up resistor to PIA)
*** W1 Removed - Cocktail Game - Screen Flip and unique controls (+5v Pull-Up resistor to PIA)
*** W1 Installed - Upright Game - 2 Players share same controls, no screen flip (Connects PIA input to Ground)
*** W1 Installed - Upright Game - 2 Players share same controls, no screen flip (Connects PIA input to Ground)
*** Notes: Green Rom Version has no support for Cocktail Mode
*** Notes: Green Rom Version has no support for Cocktail Mode
**; W2
** W2
*** Is used to allow the program to enable or disable the Multiplexers (Muxers)
*** Is used to allow the program to enable or disable the Multiplexers (Muxers)
*** W2 should always be connected there is no reason to remove jumper
*** W2 should always be connected there is no reason to remove jumper
*; Connections
*; Connections
**; Upright
** Upright
***;3J2 Connector (Upper - Furthest from ribbon cable - Pin 1 is lowest - 10 Pin Molex PCB Headers - .156")
*** 3J2 Connector (Upper - Furthest from ribbon cable - Pin 1 is lowest - 10 Pin Molex PCB Headers - .156")
****#'Fire' Button - (ORG-BRN) - PIA Pin 2
**#'Fire' Button - (ORG-BRN) - PIA Pin 2
****#'Thrust' Button - (ORG-RED) - PIA Pin 3
**#'Thrust' Button - (ORG-RED) - PIA Pin 3
****#'Smart Bomb' Button - (ORG) - PIA Pin 4
**#'Smart Bomb' Button - (ORG) - PIA Pin 4
****#'Hyperspace' Button - (ORG-YEL) - PIA Pin 5
**#'Hyperspace' Button - (ORG-YEL) - PIA Pin 5
****#'2-Player Start' Button - (ORG-GRN) - PIA Pin 6
**#'2-Player Start' Button - (ORG-GRN) - PIA Pin 6
****#'1-Player Start' Button - (ORG-BLU) - PIA Pin 7
**#'1-Player Start' Button - (ORG-BLU) - PIA Pin 7
****#'Reverse' Button - (ORG-VIO) - PIA Pin 8
**#'Reverse' Button - (ORG-VIO) - PIA Pin 8
****#'Down' Joystick - (ORG-GRY) - PIA Pin 9
**#'Down' Joystick - (ORG-GRY) - PIA Pin 9
****#Key (Pin Removed)
**#Key (Pin Removed)
****#NC (No Connection)
**#NC (No Connection)
***;3J3 Connector (Lower closest to ribbon cable - Pin 1 is lowest - 10 Pin Molex PCB Headers - .156")
***3J3 Connector (Lower closest to ribbon cable - Pin 1 is lowest - 10 Pin Molex PCB Headers - .156")
****#Up' Joystick - (ORG-WHT) - PIA Pin 10
**#Up' Joystick - (ORG-WHT) - PIA Pin 10
****#NC (No Connection)
**#NC (No Connection)
****#NC
**#NC
****#NC
**#NC
****#NC
**#NC
****#Key - Pin Removed
**#Key - Pin Removed
****#NC
**#NC
****#NC
**#NC
****#NC
**#NC
****#Ground - (ORG-BLK) - Common to all switches and joystick
**#Ground - (ORG-BLK) - Common to all switches and joystick
** Cocktail
***3J2 Connector (Upper - Furthest from ribbon cable - Pin 1 is lowest - 10 Pin Molex PCB Headers - .156")
**#'Fire' Button (P1) - (ORG-BRN) - PIA Pin 2
**#'Thrust' Button (P1) - (ORG-RED) - PIA Pin 3
**#'Smart Bomb' Button (P1) - (ORG) - PIA Pin 4
**#'Hyperspace' Button (P1) - (ORG-YEL) - PIA Pin 5
**#'2-Player Start' Button (P1) - (ORG-GRN) - PIA Pin 6
**#'1-Player Start' Button (P1) - (ORG-BLU) - PIA Pin 7
**#'Reverse' Button (P1) - (ORG-VIO) - PIA Pin 8
**#'UP' Joystick (P1) - (ORG-GRY) - PIA Pin 9
**#Key (Pin Removed)
**#Ground - (RED-BLK) - Common to all P2 Controls)
***3J3 Connector (Lower closest to ribbon cable - Pin 1 is lowest - 10 Pin Molex PCB Headers - .156")
**#Down' Joystick (P1)- (ORG-WHT) - PIA Pin 10
**#'Up' Joystick (P2) - (RED-BRN)
**#'Thrust' Button (P2) - (RED)
**#'Smart Bomb' Button (P2) - (RED-ORG)
**#'Hyperspace' Button (P2) - (RED-YEL)
**#Key - Pin Removed
**#'Reverse' Button (P2) - (RED-VIO)
**#'Fire' Button (P2) - (RED-GRY)
**#'Down' Joystick (P2) - (RED-WHT)
**#Ground - (ORG-BLK) - (Common to all P1 Controls)


**;Cocktail
***;3J2 Connector (Upper - Furthest from ribbon cable - Pin 1 is lowest - 10 Pin Molex PCB Headers - .156")
****#'Fire' Button (P1) - (ORG-BRN) - PIA Pin 2
****#'Thrust' Button (P1) - (ORG-RED) - PIA Pin 3
****#'Smart Bomb' Button (P1) - (ORG) - PIA Pin 4
****#'Hyperspace' Button (P1) - (ORG-YEL) - PIA Pin 5
****#'2-Player Start' Button (P1) - (ORG-GRN) - PIA Pin 6
****#'1-Player Start' Button (P1) - (ORG-BLU) - PIA Pin 7
****#'Reverse' Button (P1) - (ORG-VIO) - PIA Pin 8
****#'UP' Joystick (P1) - (ORG-GRY) - PIA Pin 9
****#Key (Pin Removed)
****#Ground - (RED-BLK) - Common to all P2 Controls)
***;3J3 Connector (Lower closest to ribbon cable - Pin 1 is lowest - 10 Pin Molex PCB Headers - .156")
****#Down' Joystick (P1)- (ORG-WHT) - PIA Pin 10
****#'Up' Joystick (P2) - (RED-BRN)
****#'Thrust' Button (P2) - (RED)
****#'Smart Bomb' Button (P2) - (RED-ORG)
****#'Hyperspace' Button (P2) - (RED-YEL)
****#Key - Pin Removed
****#'Reverse' Button (P2) - (RED-VIO)
****#'Fire' Button (P2) - (RED-GRY)
****#'Down' Joystick (P2) - (RED-WHT)
****#Ground - (ORG-BLK) - (Common to all P1 Controls)
*;Ribbon Cable - Pinout
*;Ribbon Cable - Pinout
**#D4 - PIA Pin 29
*#D4 - PIA Pin 29
**#NMI(NOT) - PIA No Connection
*#NMI(NOT) - PIA No Connection
**#D7 - PIA Pin 26
*#D7 - PIA Pin 26
**#FIRQ(NOT) - PIA No Connection
*#FIRQ(NOT) - PIA No Connection
**#D6 - PIA Pin 27
*#D6 - PIA Pin 27
**#RW (Read/Write) - PIA Pin 21
*#RW (Read/Write) - PIA Pin 21
**#D5 - PIA Pin 28
*#D5 - PIA Pin 28
**#Reset(NOT) - PIA Pin 34
*#Reset(NOT) - PIA Pin 34
**#D2 - PIA Pin 31
*#D2 - PIA Pin 31
**#+5vdc (Power for board) - PIA Pin 20
*#+5vdc (Power for board) - PIA Pin 20
**#D1 - PIA Pin 32
*#D1 - PIA Pin 32
**#D0 - PIA Pin 33
*#D0 - PIA Pin 33
**#D3 - PIA Pin 30
*#D3 - PIA Pin 30
**#E(Enable) - PIA Pin 25
*#E(Enable) - PIA Pin 25
**#PIA(NOT) - PIA Pin 23 via IC4(14049 Hex Inverter Pin 11 to 12)
*#PIA(NOT) - PIA Pin 23 via IC4(14049 Hex Inverter Pin 11 to 12)
**#Ground - PIA Pin 6
*#Ground - PIA Pin 6
**#A0 - PIA Pin 36
*#A0 - PIA Pin 36
**#A1 - PIA Pin 35
*#A1 - PIA Pin 35
**#A2 - PIA Pin 24
*#A2 - PIA Pin 24
**#A3 - PIA Pin 22 via IC4(14049 Hex Inverter - Pin 9 to 10)
*#A3 - PIA Pin 22 via IC4(14049 Hex Inverter - Pin 9 to 10)
</div></div>
</div></div>


* Jumpers
==Software==
** W1
 
*** Is used to identify to the system if the game is an Upright or Cocktail
'''High Score Table Initials Decoded:'''
*** W1 Removed - Cocktail Game - Screen Flip and unique controls (+5v Pull-Up resistor to PIA)
 
*** W1 Installed - Upright Game - 2 Players share same controls, no screen flip (Connects PIA input to Ground)
DRJ – Eugene Jarvis. Designer, programmer.
*** Notes: Green Rom Version has no support for Cocktail Mode
 
** W2
SAM – Sam Dicker. Programmer.
*** Is used to allow the program to enable or disable the Multiplexers (Muxers)
 
*** W2 should always be connected there is no reason to remove jumper
LED – Larry DeMar. Programmer.
* Connections
 
PGD – Paul Dussault. Programmer.
 
CRB – Chuck Bleich. Hardware engineering.
 
MRS – Mike Stroll. Head of Engineering at Williams.
 
SSR – Steve Ritchie. An engineer at Williams primarily involved in pinball, did not work directly on Defender.


==Software==
TMH – Tom Hart. Hardware engineer.

Latest revision as of 02:58, 17 February 2024

Released - 1981

Upright Cabinet

  • Overall Dimensions/Weight
Height Width Depth Weight
72" 26" 32.5" (32 1/2") 265 lbs.
  • Marquee Information
Height Width
7.75" (7 3/4") 24.375" (24 3/8")
Error creating thumbnail: File with dimensions greater than 12.5 MP

Cocktail Cabinet

  • Overall Dimensions/Weight

Documentation

Boards

ROM Board

Interface Board (I/O, Widget)

Click here for more information..

Description: The interface board is used to provide input ports that allow the physical connection of user inputs from the Control Panel. This board uses a 6821 PIA (peripheral interface adapter) that digitizes all inputs and provides the switch state to the MPU board when requested.

  • Jumpers
    • W1
      • Is used to identify to the system if the game is an Upright or Cocktail
      • W1 Removed - Cocktail Game - Screen Flip and unique controls (+5v Pull-Up resistor to PIA)
      • W1 Installed - Upright Game - 2 Players share same controls, no screen flip (Connects PIA input to Ground)
      • Notes: Green Rom Version has no support for Cocktail Mode
    • W2
      • Is used to allow the program to enable or disable the Multiplexers (Muxers)
      • W2 should always be connected there is no reason to remove jumper
  • Connections
    • Upright
      • 3J2 Connector (Upper - Furthest from ribbon cable - Pin 1 is lowest - 10 Pin Molex PCB Headers - .156")
      1. 'Fire' Button - (ORG-BRN) - PIA Pin 2
      2. 'Thrust' Button - (ORG-RED) - PIA Pin 3
      3. 'Smart Bomb' Button - (ORG) - PIA Pin 4
      4. 'Hyperspace' Button - (ORG-YEL) - PIA Pin 5
      5. '2-Player Start' Button - (ORG-GRN) - PIA Pin 6
      6. '1-Player Start' Button - (ORG-BLU) - PIA Pin 7
      7. 'Reverse' Button - (ORG-VIO) - PIA Pin 8
      8. 'Down' Joystick - (ORG-GRY) - PIA Pin 9
      9. Key (Pin Removed)
      10. NC (No Connection)
      • 3J3 Connector (Lower closest to ribbon cable - Pin 1 is lowest - 10 Pin Molex PCB Headers - .156")
      1. Up' Joystick - (ORG-WHT) - PIA Pin 10
      2. NC (No Connection)
      3. NC
      4. NC
      5. NC
      6. Key - Pin Removed
      7. NC
      8. NC
      9. NC
      10. Ground - (ORG-BLK) - Common to all switches and joystick
    • Cocktail
      • 3J2 Connector (Upper - Furthest from ribbon cable - Pin 1 is lowest - 10 Pin Molex PCB Headers - .156")
      1. 'Fire' Button (P1) - (ORG-BRN) - PIA Pin 2
      2. 'Thrust' Button (P1) - (ORG-RED) - PIA Pin 3
      3. 'Smart Bomb' Button (P1) - (ORG) - PIA Pin 4
      4. 'Hyperspace' Button (P1) - (ORG-YEL) - PIA Pin 5
      5. '2-Player Start' Button (P1) - (ORG-GRN) - PIA Pin 6
      6. '1-Player Start' Button (P1) - (ORG-BLU) - PIA Pin 7
      7. 'Reverse' Button (P1) - (ORG-VIO) - PIA Pin 8
      8. 'UP' Joystick (P1) - (ORG-GRY) - PIA Pin 9
      9. Key (Pin Removed)
      10. Ground - (RED-BLK) - Common to all P2 Controls)
      • 3J3 Connector (Lower closest to ribbon cable - Pin 1 is lowest - 10 Pin Molex PCB Headers - .156")
      1. Down' Joystick (P1)- (ORG-WHT) - PIA Pin 10
      2. 'Up' Joystick (P2) - (RED-BRN)
      3. 'Thrust' Button (P2) - (RED)
      4. 'Smart Bomb' Button (P2) - (RED-ORG)
      5. 'Hyperspace' Button (P2) - (RED-YEL)
      6. Key - Pin Removed
      7. 'Reverse' Button (P2) - (RED-VIO)
      8. 'Fire' Button (P2) - (RED-GRY)
      9. 'Down' Joystick (P2) - (RED-WHT)
      10. Ground - (ORG-BLK) - (Common to all P1 Controls)
  • Ribbon Cable - Pinout
    1. D4 - PIA Pin 29
    2. NMI(NOT) - PIA No Connection
    3. D7 - PIA Pin 26
    4. FIRQ(NOT) - PIA No Connection
    5. D6 - PIA Pin 27
    6. RW (Read/Write) - PIA Pin 21
    7. D5 - PIA Pin 28
    8. Reset(NOT) - PIA Pin 34
    9. D2 - PIA Pin 31
    10. +5vdc (Power for board) - PIA Pin 20
    11. D1 - PIA Pin 32
    12. D0 - PIA Pin 33
    13. D3 - PIA Pin 30
    14. E(Enable) - PIA Pin 25
    15. PIA(NOT) - PIA Pin 23 via IC4(14049 Hex Inverter Pin 11 to 12)
    16. Ground - PIA Pin 6
    17. A0 - PIA Pin 36
    18. A1 - PIA Pin 35
    19. A2 - PIA Pin 24
    20. A3 - PIA Pin 22 via IC4(14049 Hex Inverter - Pin 9 to 10)

Software

High Score Table Initials Decoded:

DRJ – Eugene Jarvis. Designer, programmer.

SAM – Sam Dicker. Programmer.

LED – Larry DeMar. Programmer.

PGD – Paul Dussault. Programmer.

CRB – Chuck Bleich. Hardware engineering.

MRS – Mike Stroll. Head of Engineering at Williams.

SSR – Steve Ritchie. An engineer at Williams primarily involved in pinball, did not work directly on Defender.

TMH – Tom Hart. Hardware engineer.