Jump to content
Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Defender: Difference between revisions

From Williams Arcades Wiki
This is a placeholder for Defender
 
 
(117 intermediate revisions by the same user not shown)
Line 1: Line 1:
This is a placeholder for Defender
Released - 1981
 
==Upright Cabinet==
* '''Overall Dimensions/Weight
[[File:Williams Flyer.jpg|right|300px]]
{| class="wikitable"
! style="text-align: center; font-weight:bold;" | Height
! style="text-align: center; font-weight:bold;" | Width
! style="text-align: center; font-weight:bold;" | Depth
! style="text-align: center; font-weight:bold;" | Weight
|-
| style="text-align: center;" | 72"
| style="text-align: center;" | 26"
| style="text-align: center;" | 32.5" (32 1/2")
| style="text-align: center;" | 265 lbs.
|}
* '''Marquee Information
{| class="wikitable"
! style="text-align: center; font-weight:bold;" | Height
! style="text-align: center; font-weight:bold;" | Width
|-
| style="text-align: center;" | 7.75" (7 3/4")
| style="text-align: center;" | 24.375" (24 3/8")
|}
 
[[File:Defender_marquee_24.5x7.75.jpg|thumb|none]]
* '''Control Panel Information
*;Joystick:
**[[2-Way_Leaf_Switch_Joystick]] (up, down)
*;Buttons:
**5 Fire-Thrust-Reverse-Hyperspace-Smart Bomb
 
==Cocktail Cabinet==
* '''Overall Dimensions/Weight
==Documentation==
'''Drawings/Schematics'''
<div class="toccolours mw-collapsible mw-collapsed" style="width:500px; overflow:auto;">
<div style="font-weight:bold;line-height:1.6;">Early Drawings (no content yet)</div>
<div class="mw-collapsible-content">
*[http://williamsarcades.com/Williams%20Files/Defender/Documents/Drawings/Later/01%20-%2016P-301-101%20R-T%20April%201981%20-%20Later%20Game%20-%20Cover%20-8x11.pdf Front Cover]
 
 
</div></div>
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:500px; overflow:auto;">
<div style="font-weight:bold;line-height:1.6;">Later Drawings</div>
<div class="mw-collapsible-content">
*[http://williamsarcades.com/Williams%20Files/Defender/Documents/Drawings/Later/01%20-%2016P-301-101%20R-T%20April%201981%20-%20Later%20Game%20-%20Cover%20-8x11.pdf Front Cover]
*[http://williamsarcades.com/Williams%20Files/Defender/Documents/Drawings/Later/02%20-%20Table%20Of%20Contents%20-%208x11.pdf Table Of Contents]
*[http://williamsarcades.com/Williams%20Files/Defender/Documents/Drawings/Later/03-1%20-%20Board%20Layouts%20-%20All%20-%2011x17.pdf Board Layout Diagram 1]
*[http://williamsarcades.com/Williams%20Files/Defender/Documents/Drawings/Later/03-2%20-Board%20Layouts%20-%208x11.pdf Board Layout Diagram 2]
*[http://williamsarcades.com/Williams%20Files/Defender/Documents/Drawings/Later/04-1%20MPU%20Layout%20-%20R8570%20-%2011x17.pdf MPU Layout Diagram 1 (R8570)]
*[http://williamsarcades.com/Williams%20Files/Defender/Documents/Drawings/Later/04-2%20-MPU%20Components%20-%208x11.pdf MPU Layout Diagram 2 (Parts List) (R8570)]
*[http://williamsarcades.com/Williams%20Files/Defender/Documents/Drawings/Later/05%20-%20MPU%20Logic%20Diagram%20-%20Page%201%20-%20R8570%20-%2011x17.pdf MPU Schematic/Logic 1 (R8570)]
*[http://williamsarcades.com/Williams%20Files/Defender/Documents/Drawings/Later/06%20-%20MPU%20Logic%20Diagram%20-%20Page%202%20-%20R8570%20-%2011x17.pdf MPU Schematic/Logic 2 (R8570)]
*[http://williamsarcades.com/Williams%20Files/Defender/Documents/Drawings/Later/07%20-%20Interface%20-%20Widget%20Board%20-%20C8573%20-%2011x17.pdf Interface/Widget Board (C8573)]
*[http://williamsarcades.com/Williams%20Files/Defender/Documents/Drawings/Later/08%20-%20ROM%20Board%20Layout%20-%20D8572%20-%2011x17.pdf ROM Board Layout Diagram (D8572)]
*[http://williamsarcades.com/Williams%20Files/Defender/Documents/Drawings/Later/09%20-%20ROM%20Board%20Logic%20Diagram%20-%20D8572%20-%2011x17.pdf ROM Board Schematic (D8572)]
*[http://williamsarcades.com/Williams%20Files/Defender/Documents/Drawings/Later/10%20-%20Power%20Supply%20Drawing%20-%20D8359%20-%2011x17.pdf Power Supply Diagram (D8359)]
*[http://williamsarcades.com/Williams%20Files/Defender/Documents/Drawings/Later/11%20-%20Power%20Supply%20Logic%20Diagram%20-%20D8359%20-%2011x17.pdf Power Supply Schematic (D8359)]
*[http://williamsarcades.com/Williams%20Files/Defender/Documents/Drawings/Later/12%20-%20Cabinet%20Power%20Wiring%20Diagram%20-%2011x17.pdf Cabinet Power Schematic]
*[http://williamsarcades.com/Williams%20Files/Defender/Documents/Drawings/Later/13%20-%20Power%20Panel%20Drawing%20-%20D8373%20-%2011x17.pdf Power Board Diagram (D8373)]
*[http://williamsarcades.com/Williams%20Files/Defender/Documents/Drawings/Later/14%20-%20Sound%20Board%20Layout%20-%20Early%20-%20D8121%20-%2011x17.pdf Early Sound Board Diagram/Layout (D8121)]
*[http://williamsarcades.com/Williams%20Files/Defender/Documents/Drawings/Later/15%20-%20Sound%20Board%20Logic%20Diagram%20-%20Early%20-%20D8121%20-%2011x17.pdf Early Sound Board Schematic (D8121)]
*[http://williamsarcades.com/Williams%20Files/Defender/Documents/Drawings/Later/16%20-%20Sound%20Board%20Layout%20-%20Later%20-%20D8224%20-%2011x17.pdf Later Sound Board Diagram/Layout (D8224)]
*[http://williamsarcades.com/Williams%20Files/Defender/Documents/Drawings/Later/17%20-%20Sound%20Board%20Logic%20Diagram%20-%20Later%20-%20D8224%20-%2011x17.pdf Later Sound Board Schematic (D8224)]
</div></div>
 
* '''Manual Stored Here
* '''Parts Catalog Stored Here
 
==Boards==
===ROM Board===
===Interface Board (I/O, Widget)===
<div class="toccolours mw-collapsible mw-collapsed" style="width:500px; overflow:auto;">
<div style="font-weight:bold;line-height:1.6;">Click here for more information..</div>
<div class="mw-collapsible-content">
 
Description: The interface board is used to provide input ports that allow the physical connection of user inputs from the Control Panel. This board uses a 6821 PIA (peripheral interface adapter) that digitizes all inputs and provides the switch state to the MPU board when requested.
 
*; Jumpers
** W1
*** Is used to identify to the system if the game is an Upright or Cocktail
*** W1 Removed - Cocktail Game - Screen Flip and unique controls (+5v Pull-Up resistor to PIA)
*** W1 Installed - Upright Game - 2 Players share same controls, no screen flip (Connects PIA input to Ground)
*** Notes: Green Rom Version has no support for Cocktail Mode
** W2
*** Is used to allow the program to enable or disable the Multiplexers (Muxers)
*** W2 should always be connected there is no reason to remove jumper
 
*; Connections
** Upright
*** 3J2 Connector (Upper - Furthest from ribbon cable - Pin 1 is lowest - 10 Pin Molex PCB Headers - .156")
**#'Fire' Button - (ORG-BRN) - PIA Pin 2
**#'Thrust' Button - (ORG-RED) - PIA Pin 3
**#'Smart Bomb' Button - (ORG) - PIA Pin 4
**#'Hyperspace' Button - (ORG-YEL) - PIA Pin 5
**#'2-Player Start' Button - (ORG-GRN) - PIA Pin 6
**#'1-Player Start' Button - (ORG-BLU) - PIA Pin 7
**#'Reverse' Button - (ORG-VIO) - PIA Pin 8
**#'Down' Joystick - (ORG-GRY) - PIA Pin 9
**#Key (Pin Removed)
**#NC (No Connection)
***3J3 Connector (Lower closest to ribbon cable - Pin 1 is lowest - 10 Pin Molex PCB Headers - .156")
**#Up' Joystick - (ORG-WHT) - PIA Pin 10
**#NC (No Connection)
**#NC
**#NC
**#NC
**#Key - Pin Removed
**#NC
**#NC
**#NC
**#Ground - (ORG-BLK) - Common to all switches and joystick
** Cocktail
***3J2 Connector (Upper - Furthest from ribbon cable - Pin 1 is lowest - 10 Pin Molex PCB Headers - .156")
**#'Fire' Button (P1) - (ORG-BRN) - PIA Pin 2
**#'Thrust' Button (P1) - (ORG-RED) - PIA Pin 3
**#'Smart Bomb' Button (P1) - (ORG) - PIA Pin 4
**#'Hyperspace' Button (P1) - (ORG-YEL) - PIA Pin 5
**#'2-Player Start' Button (P1) - (ORG-GRN) - PIA Pin 6
**#'1-Player Start' Button (P1) - (ORG-BLU) - PIA Pin 7
**#'Reverse' Button (P1) - (ORG-VIO) - PIA Pin 8
**#'UP' Joystick (P1) - (ORG-GRY) - PIA Pin 9
**#Key (Pin Removed)
**#Ground - (RED-BLK) - Common to all P2 Controls)
***3J3 Connector (Lower closest to ribbon cable - Pin 1 is lowest - 10 Pin Molex PCB Headers - .156")
**#Down' Joystick (P1)- (ORG-WHT) - PIA Pin 10
**#'Up' Joystick (P2) - (RED-BRN)
**#'Thrust' Button (P2) - (RED)
**#'Smart Bomb' Button (P2) - (RED-ORG)
**#'Hyperspace' Button (P2) - (RED-YEL)
**#Key - Pin Removed
**#'Reverse' Button (P2) - (RED-VIO)
**#'Fire' Button (P2) - (RED-GRY)
**#'Down' Joystick (P2) - (RED-WHT)
**#Ground - (ORG-BLK) - (Common to all P1 Controls)
 
*;Ribbon Cable - Pinout
*#D4 - PIA Pin 29
*#NMI(NOT) - PIA No Connection
*#D7 - PIA Pin 26
*#FIRQ(NOT) - PIA No Connection
*#D6 - PIA Pin 27
*#RW (Read/Write) - PIA Pin 21
*#D5 - PIA Pin 28
*#Reset(NOT) - PIA Pin 34
*#D2 - PIA Pin 31
*#+5vdc (Power for board) - PIA Pin 20
*#D1 - PIA Pin 32
*#D0 - PIA Pin 33
*#D3 - PIA Pin 30
*#E(Enable) - PIA Pin 25
*#PIA(NOT) - PIA Pin 23 via IC4(14049 Hex Inverter Pin 11 to 12)
*#Ground - PIA Pin 6
*#A0 - PIA Pin 36
*#A1 - PIA Pin 35
*#A2 - PIA Pin 24
*#A3 - PIA Pin 22 via IC4(14049 Hex Inverter - Pin 9 to 10)
</div></div>
 
==Software==
 
'''High Score Table Initials Decoded:'''
 
DRJ – Eugene Jarvis. Designer, programmer.
 
SAM – Sam Dicker. Programmer.
 
LED – Larry DeMar. Programmer.
 
PGD – Paul Dussault. Programmer.
 
CRB – Chuck Bleich. Hardware engineering.
 
MRS – Mike Stroll. Head of Engineering at Williams.
 
SSR – Steve Ritchie. An engineer at Williams primarily involved in pinball, did not work directly on Defender.
 
TMH – Tom Hart. Hardware engineer.

Latest revision as of 02:58, 17 February 2024

Released - 1981

Upright Cabinet

  • Overall Dimensions/Weight
Height Width Depth Weight
72" 26" 32.5" (32 1/2") 265 lbs.
  • Marquee Information
Height Width
7.75" (7 3/4") 24.375" (24 3/8")
Error creating thumbnail: File with dimensions greater than 12.5 MP

Cocktail Cabinet

  • Overall Dimensions/Weight

Documentation

Boards

ROM Board

Interface Board (I/O, Widget)

Click here for more information..

Description: The interface board is used to provide input ports that allow the physical connection of user inputs from the Control Panel. This board uses a 6821 PIA (peripheral interface adapter) that digitizes all inputs and provides the switch state to the MPU board when requested.

  • Jumpers
    • W1
      • Is used to identify to the system if the game is an Upright or Cocktail
      • W1 Removed - Cocktail Game - Screen Flip and unique controls (+5v Pull-Up resistor to PIA)
      • W1 Installed - Upright Game - 2 Players share same controls, no screen flip (Connects PIA input to Ground)
      • Notes: Green Rom Version has no support for Cocktail Mode
    • W2
      • Is used to allow the program to enable or disable the Multiplexers (Muxers)
      • W2 should always be connected there is no reason to remove jumper
  • Connections
    • Upright
      • 3J2 Connector (Upper - Furthest from ribbon cable - Pin 1 is lowest - 10 Pin Molex PCB Headers - .156")
      1. 'Fire' Button - (ORG-BRN) - PIA Pin 2
      2. 'Thrust' Button - (ORG-RED) - PIA Pin 3
      3. 'Smart Bomb' Button - (ORG) - PIA Pin 4
      4. 'Hyperspace' Button - (ORG-YEL) - PIA Pin 5
      5. '2-Player Start' Button - (ORG-GRN) - PIA Pin 6
      6. '1-Player Start' Button - (ORG-BLU) - PIA Pin 7
      7. 'Reverse' Button - (ORG-VIO) - PIA Pin 8
      8. 'Down' Joystick - (ORG-GRY) - PIA Pin 9
      9. Key (Pin Removed)
      10. NC (No Connection)
      • 3J3 Connector (Lower closest to ribbon cable - Pin 1 is lowest - 10 Pin Molex PCB Headers - .156")
      1. Up' Joystick - (ORG-WHT) - PIA Pin 10
      2. NC (No Connection)
      3. NC
      4. NC
      5. NC
      6. Key - Pin Removed
      7. NC
      8. NC
      9. NC
      10. Ground - (ORG-BLK) - Common to all switches and joystick
    • Cocktail
      • 3J2 Connector (Upper - Furthest from ribbon cable - Pin 1 is lowest - 10 Pin Molex PCB Headers - .156")
      1. 'Fire' Button (P1) - (ORG-BRN) - PIA Pin 2
      2. 'Thrust' Button (P1) - (ORG-RED) - PIA Pin 3
      3. 'Smart Bomb' Button (P1) - (ORG) - PIA Pin 4
      4. 'Hyperspace' Button (P1) - (ORG-YEL) - PIA Pin 5
      5. '2-Player Start' Button (P1) - (ORG-GRN) - PIA Pin 6
      6. '1-Player Start' Button (P1) - (ORG-BLU) - PIA Pin 7
      7. 'Reverse' Button (P1) - (ORG-VIO) - PIA Pin 8
      8. 'UP' Joystick (P1) - (ORG-GRY) - PIA Pin 9
      9. Key (Pin Removed)
      10. Ground - (RED-BLK) - Common to all P2 Controls)
      • 3J3 Connector (Lower closest to ribbon cable - Pin 1 is lowest - 10 Pin Molex PCB Headers - .156")
      1. Down' Joystick (P1)- (ORG-WHT) - PIA Pin 10
      2. 'Up' Joystick (P2) - (RED-BRN)
      3. 'Thrust' Button (P2) - (RED)
      4. 'Smart Bomb' Button (P2) - (RED-ORG)
      5. 'Hyperspace' Button (P2) - (RED-YEL)
      6. Key - Pin Removed
      7. 'Reverse' Button (P2) - (RED-VIO)
      8. 'Fire' Button (P2) - (RED-GRY)
      9. 'Down' Joystick (P2) - (RED-WHT)
      10. Ground - (ORG-BLK) - (Common to all P1 Controls)
  • Ribbon Cable - Pinout
    1. D4 - PIA Pin 29
    2. NMI(NOT) - PIA No Connection
    3. D7 - PIA Pin 26
    4. FIRQ(NOT) - PIA No Connection
    5. D6 - PIA Pin 27
    6. RW (Read/Write) - PIA Pin 21
    7. D5 - PIA Pin 28
    8. Reset(NOT) - PIA Pin 34
    9. D2 - PIA Pin 31
    10. +5vdc (Power for board) - PIA Pin 20
    11. D1 - PIA Pin 32
    12. D0 - PIA Pin 33
    13. D3 - PIA Pin 30
    14. E(Enable) - PIA Pin 25
    15. PIA(NOT) - PIA Pin 23 via IC4(14049 Hex Inverter Pin 11 to 12)
    16. Ground - PIA Pin 6
    17. A0 - PIA Pin 36
    18. A1 - PIA Pin 35
    19. A2 - PIA Pin 24
    20. A3 - PIA Pin 22 via IC4(14049 Hex Inverter - Pin 9 to 10)

Software

High Score Table Initials Decoded:

DRJ – Eugene Jarvis. Designer, programmer.

SAM – Sam Dicker. Programmer.

LED – Larry DeMar. Programmer.

PGD – Paul Dussault. Programmer.

CRB – Chuck Bleich. Hardware engineering.

MRS – Mike Stroll. Head of Engineering at Williams.

SSR – Steve Ritchie. An engineer at Williams primarily involved in pinball, did not work directly on Defender.

TMH – Tom Hart. Hardware engineer.