Difference between revisions of "Defender"

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*** Is used to allow the program to enable or disable the Multiplexers (Muxers)
 
*** Is used to allow the program to enable or disable the Multiplexers (Muxers)
 
*** W2 should always be connected there is no reason to remove jumper
 
*** W2 should always be connected there is no reason to remove jumper
 +
 
*; Connections
 
*; Connections
 
** Upright
 
** Upright

Revision as of 05:13, 4 February 2020

Released - 1981

Upright Cabinet

  • Overall Dimensions/Weight
Williams Flyer.jpg
Height Width Depth Weight
72" 26" 32.5" (32 1/2") 265 lbs.
  • Marquee Information
Height Width
7.75" (7 3/4") 24.375" (24 3/8")
Defender marquee 24.5x7.75.jpg
  • Control Panel Information

Joystick: 2-way - Leaf Switch (up, down) Buttons: 5 Fire-Thrust-Reverse-Hyperspace-Smart Bomb

Cocktail Cabinet

  • Overall Dimensions/Weight

Documentation

Drawings/Schematics

Early Drawings
  • Manual Stored Here
  • Parts Catalog Stored Here

Boards

ROM Board

Interface Board (I/O, Widget)

Click here for more information..

Description: The interface board is used to provide input ports that allow the physical connection of user inputs from the Control Panel. This board uses a 6821 PIA (peripheral interface adapter) that digitizes all inputs and provides the switch state to the MPU board when requested.

  • Jumpers
    • W1
      • Is used to identify to the system if the game is an Upright or Cocktail
      • W1 Removed - Cocktail Game - Screen Flip and unique controls (+5v Pull-Up resistor to PIA)
      • W1 Installed - Upright Game - 2 Players share same controls, no screen flip (Connects PIA input to Ground)
      • Notes: Green Rom Version has no support for Cocktail Mode
    • W2
      • Is used to allow the program to enable or disable the Multiplexers (Muxers)
      • W2 should always be connected there is no reason to remove jumper
  • Connections
    • Upright
      • 3J2 Connector (Upper - Furthest from ribbon cable - Pin 1 is lowest - 10 Pin Molex PCB Headers - .156")
          1. 'Fire' Button - (ORG-BRN) - PIA Pin 2
          2. 'Thrust' Button - (ORG-RED) - PIA Pin 3
          3. 'Smart Bomb' Button - (ORG) - PIA Pin 4
          4. 'Hyperspace' Button - (ORG-YEL) - PIA Pin 5
          5. '2-Player Start' Button - (ORG-GRN) - PIA Pin 6
          6. '1-Player Start' Button - (ORG-BLU) - PIA Pin 7
          7. 'Reverse' Button - (ORG-VIO) - PIA Pin 8
          8. 'Down' Joystick - (ORG-GRY) - PIA Pin 9
          9. Key (Pin Removed)
          10. NC (No Connection)
        3J3 Connector (Lower closest to ribbon cable - Pin 1 is lowest - 10 Pin Molex PCB Headers - .156")
          1. Up' Joystick - (ORG-WHT) - PIA Pin 10
          2. NC (No Connection)
          3. NC
          4. NC
          5. NC
          6. Key - Pin Removed
          7. NC
          8. NC
          9. NC
          10. Ground - (ORG-BLK) - Common to all switches and joystick
    • Cocktail
      • 3J2 Connector (Upper - Furthest from ribbon cable - Pin 1 is lowest - 10 Pin Molex PCB Headers - .156")
          1. 'Fire' Button (P1) - (ORG-BRN) - PIA Pin 2
          2. 'Thrust' Button (P1) - (ORG-RED) - PIA Pin 3
          3. 'Smart Bomb' Button (P1) - (ORG) - PIA Pin 4
          4. 'Hyperspace' Button (P1) - (ORG-YEL) - PIA Pin 5
          5. '2-Player Start' Button (P1) - (ORG-GRN) - PIA Pin 6
          6. '1-Player Start' Button (P1) - (ORG-BLU) - PIA Pin 7
          7. 'Reverse' Button (P1) - (ORG-VIO) - PIA Pin 8
          8. 'UP' Joystick (P1) - (ORG-GRY) - PIA Pin 9
          9. Key (Pin Removed)
          10. Ground - (RED-BLK) - Common to all P2 Controls)
        3J3 Connector (Lower closest to ribbon cable - Pin 1 is lowest - 10 Pin Molex PCB Headers - .156")
          1. Down' Joystick (P1)- (ORG-WHT) - PIA Pin 10
          2. 'Up' Joystick (P2) - (RED-BRN)
          3. 'Thrust' Button (P2) - (RED)
          4. 'Smart Bomb' Button (P2) - (RED-ORG)
          5. 'Hyperspace' Button (P2) - (RED-YEL)
          6. Key - Pin Removed
          7. 'Reverse' Button (P2) - (RED-VIO)
          8. 'Fire' Button (P2) - (RED-GRY)
          9. 'Down' Joystick (P2) - (RED-WHT)
          10. Ground - (ORG-BLK) - (Common to all P1 Controls)
    Ribbon Cable - Pinout
      1. D4 - PIA Pin 29
      2. NMI(NOT) - PIA No Connection
      3. D7 - PIA Pin 26
      4. FIRQ(NOT) - PIA No Connection
      5. D6 - PIA Pin 27
      6. RW (Read/Write) - PIA Pin 21
      7. D5 - PIA Pin 28
      8. Reset(NOT) - PIA Pin 34
      9. D2 - PIA Pin 31
      10. +5vdc (Power for board) - PIA Pin 20
      11. D1 - PIA Pin 32
      12. D0 - PIA Pin 33
      13. D3 - PIA Pin 30
      14. E(Enable) - PIA Pin 25
      15. PIA(NOT) - PIA Pin 23 via IC4(14049 Hex Inverter Pin 11 to 12)
      16. Ground - PIA Pin 6
      17. A0 - PIA Pin 36
      18. A1 - PIA Pin 35
      19. A2 - PIA Pin 24
      20. A3 - PIA Pin 22 via IC4(14049 Hex Inverter - Pin 9 to 10)
  • ;Jumpers
    • ;W1
      • Is used to identify to the system if the game is an Upright or Cocktail
      • W1 Removed - Cocktail Game - Screen Flip and unique controls (+5v Pull-Up resistor to PIA)
      • W1 Installed - Upright Game - 2 Players share same controls, no screen flip (Connects PIA input to Ground)
      • Notes: Green Rom Version has no support for Cocktail Mode
    • ;W2
      • Is used to allow the program to enable or disable the Multiplexers (Muxers)
      • W2 should always be connected there is no reason to remove jumper
  • ;Connections

Software